窗口五子棋的实现

大二下学期Java程序设计内容,
使用窗体简单实现五子棋小游戏
代码实现:

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import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileWriter;
import java.io.IOException;

import javax.swing.*;
class chess {
public int X,Y;
public int flag;
public chess() {
X=0;
Y=0;
flag=0;
}
public chess(int x,int y) {
X=x;
Y=y;
flag=0;
}
}
public class FiveChess extends JPanel {
public Graphics g;
public chess [][]xy=new chess[15][15];
public static void main(String[] args) {
FiveChess fc=new FiveChess();
fc.go();
}
public void go() {
JFrame frame = new JFrame("五子棋");
frame.setLocation(200,150);
frame.setSize(800,530);
frame.setDefaultCloseOperation(3);
JMenuBar menubar=new JMenuBar();
JMenu menu1=new JMenu("开始");
JMenu menu2=new JMenu("帮助");
JMenuItem bstart=new JMenuItem("新游戏");
JMenuItem op=new JMenuItem("如何获胜");
menu1.add(bstart);
menu2.add(op);
menubar.add(menu1);
menubar.add(menu2);
frame.setJMenuBar(menubar);

JTextArea text=new JTextArea();
text.setPreferredSize(new Dimension(200,100));
text.setEditable(false);

JPanel panel1=new JPanel();
panel1.setPreferredSize(new Dimension(300,500));
panel1.setBackground(Color.white);
JButton bquit=new JButton("认输");
JButton bundo=new JButton("悔棋");
bquit.setPreferredSize(new Dimension(200,70));
bundo.setPreferredSize(new Dimension(200,70));
panel1.add(bquit);
panel1.add(bundo);
JRadioButton button1=new JRadioButton("人机对战");
JRadioButton button2=new JRadioButton("玩家对战");
button1.setOpaque(false);
button2.setOpaque(false);
button1.setPreferredSize(new Dimension(200,70));
button2.setPreferredSize(new Dimension(200,70));
ButtonGroup group=new ButtonGroup();
group.add(button1);
group.add(button2);
panel1.add(button1);
panel1.add(button2);

panel1.add(text);

this.setBackground(Color.orange);
frame.setLayout(new BorderLayout());
frame.add(this,BorderLayout.CENTER);
frame.add(panel1,BorderLayout.EAST);
frame.setVisible(true);
frame.setResizable(false);
g=this.getGraphics();

setChess();
listener l=new listener();
l.setG(g);
l.setP(this);
l.setChess(xy);
l.setText(text);
this.addMouseListener(l);
bstart.addActionListener(l);
bquit.addActionListener(l);
op.addActionListener(l);
bundo.addActionListener(l);
button1.addActionListener(l);
button2.addActionListener(l);
}
public void setChess() {
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
chess ch=new chess((j+1)*30,(i+1)*30);
xy[i][j]=ch;
}
}
}
public void draw(Graphics ag) {
Graphics2D g=(Graphics2D)ag;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
for(int i=0;i<15;i++) {
for(int j=0;j<15;j++) {
g.setColor(Color.black);
g.drawLine(30,30+i*30,450,30+i*30);
g.drawLine(30+i*30,30,30+i*30,450);
}
}
//System.out.println("黑方首下");
}
public void paint(Graphics g) {
super.paint(g);
draw(g);
}
}
class listener extends MouseAdapter implements ActionListener{
int mode;
int x,y;
Graphics2D g;
int chesscount; //连成一条线的同一颜色棋子数量
chess [][]xy;
int col=2;
chess chessnew=new chess();
JPanel panel;
JTextArea text;
public void setText(JTextArea text) {
this.text=text;
}
public void setG(Graphics g){
this.g=(Graphics2D)g;
}
public void setP(JPanel panel){
this.panel=panel;
}
public void setChess(chess [][]xy){
this.xy=xy;
}
public void actionPerformed(ActionEvent e) {
String str= e.getActionCommand();
if(str.equals("如何获胜")) {
int b;
String str1="";
byte []tom=new byte[2];
try {
FileInputStream in=new FileInputStream("帮助.txt");
while((b=in.read(tom,0,2))!=-1) {
String s=new String(tom,0,b);
str1+=s;
//System.out.print(s);
}
text.setText(str1);
in.close();
}catch(IOException ee) {
text.setText("没找到帮助文档");//System.out.println("没找到帮助文档");
}
}
if(str.equals("新游戏")) {
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
xy[i][j].flag=0;
}
}
col=2;
panel.paint(g);
}
if(str.equals("认输")){
if(col==1){
JOptionPane.showMessageDialog(null, "白棋认输,黑棋胜");
}
else{
JOptionPane.showMessageDialog(null, "黑棋认输,白棋胜");
}
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
xy[i][j].flag=0;
}
}
panel.paint(g);
}
if(str.equals("悔棋")) {
if(chessnew.flag==1) {
col=1;
text.setText("白方悔棋,请白方在落一子");//System.out.println("白方悔棋,请白方在落一子");
}
else {
col=2;
text.setText("黑方悔棋,请黑方在落一子");//System.out.println("黑方悔棋,请黑方在落一子");
}
chessnew.flag=0;
panel.paint(g);
for(int i=0;i<15;i++) {
for(int j=0;j<15;j++) {
if(xy[i][j].flag!=0) {
if(xy[i][j].flag==1) {
g.setColor(Color.white);
g.fillOval(xy[i][j].X-10, xy[i][j].Y-10,20,20);
}
else {
g.setColor(Color.black);
g.fillOval(xy[i][j].X-10, xy[i][j].Y-10,20,20);
}
}
}
}
}
if(str.equals("人人对战")){
mode=11;
}
}
public void mouseClicked(MouseEvent e) {
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
x=e.getX();
y=e.getY();
for(int i=0;i<15;i++){
for(int j=0;j<15;j++) {
if(Math.abs(x-xy[i][j].X)<10&&Math.abs(y-xy[i][j].Y)<10) {
if(xy[i][j].flag==0) {
if(col == 1){
g.setColor(Color.white);//椭圆的左上角xy坐标,椭圆的宽度、高度
g.fillOval(xy[i][j].X-12, xy[i][j].Y-12,20,20);
xy[i][j].flag=1;
chessnew=xy[i][j];
col=2;
text.setText("该黑方下棋");//System.out.println("该黑方下棋");
}
else if(col==2){

g.setColor(Color.black);
g.fillOval(xy[i][j].X-12, xy[i][j].Y-12,20,20);
xy[i][j].flag=2;
col=1;
text.setText("该白方下棋");//System.out.println("该白方下棋");
}
checkChess( xy[i][j]);
}
else text.setText("这里不能落子");//System.out.println("这里不能落子");
}
}
}
}
public void checkChess(chess ch){
int count1=1;
int count2=1;
int count3=1;
int count4=1;
int x=ch.Y/30-1;
int y=ch.X/30-1;
for(int j=y+1;j<15;j++){
if(xy[x][y].flag==xy[x][j].flag){
count1++;
}
else
break;
}
for(int j=y-1;j>=0;j--){
if(xy[x][y].flag==xy[x][j].flag){
count1++;
}
else
break;
}
if(count1>=5){
if(xy[x][y].flag==1)
JOptionPane.showMessageDialog(null, "白棋胜出");
else
JOptionPane.showMessageDialog(null, "黑棋胜出");
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
xy[i][j].flag=0;
}
}
panel.paint(g);
}
for(int i=x-1;i>=0;i--){
if(xy[x][y].flag==xy[i][y].flag&&xy[x][y].flag!=0){
count2++;
}
else
break;
}
for(int i=x+1;i<15;i++){
if(xy[x][y].flag==xy[i][y].flag&&xy[x][y].flag!=0){
count2++;
}
else
break;
}
if(count2>=5){
if(xy[x][y].flag==1)
JOptionPane.showMessageDialog(null, "白棋胜出");
else
JOptionPane.showMessageDialog(null, "黑棋胜出");
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
xy[i][j].flag=0;
}
}
panel.paint(g);
}
for(int i=x-1,j=y+1;i>=0&&j<15;i--,j++){
if(xy[x][y].flag==xy[i][j].flag&&xy[x][y].flag!=0){
count3++;
}
else break;
}
for(int i=x+1,j=y-1;j>=0&&i<15;j--,i++){
if(xy[x][y].flag==xy[i][j].flag&&xy[x][y].flag!=0){
count3++;
}
else break;
}
if(count3>=5){
if(xy[x][y].flag==1)
JOptionPane.showMessageDialog(null, "白棋胜出");
else
JOptionPane.showMessageDialog(null, "黑棋胜出");
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
xy[i][j].flag=0;
}
}
panel.paint(g);
}
for(int i=x+1,j=y+1;i<15&&j<15;i++,j++){
if(xy[x][y].flag==xy[i][j].flag&&xy[x][y].flag!=0){
count4++;
}
else break;
}
for(int i=x-1,j=y-1;j>=0&&i>=0;j--,i--){
if(xy[x][y].flag==xy[i][j].flag&&xy[x][y].flag!=0){
count4++;
}
else break;
}
if(count4>=5){
if(xy[x][y].flag==1)
JOptionPane.showMessageDialog(null, "白棋胜出");
else
JOptionPane.showMessageDialog(null, "黑棋胜出");
for(int i=0;i<15;i++){
for(int j=0;j<15;j++){
xy[i][j].flag=0;
}
}
panel.paint(g);
}
}
}